It took me a moment to notice the "next" letter at the bottom left and was playing thinking it was purely RNG based. Finally managed to get a clear when I figured how things worked.
The special effect words are funny. The only one that was a bit too annoying was the "censored" one. I had no clue where to click to make it go away.
Some improvement suggestions:
- Pekora's voice lines are loud compared to the rest of the game sounds and music. Consider lowering them a bit.
- A settings screen would be nice, so the player can change BGM, sfx and voice volume to their liking.
- (edit) The game can trigger 2 words in one letter drop, which feels unfair. For example if you drop an E between P and RR it counts both PER and ERR. I'd only count one of those and leave the other alone, since the second word can't be formed once the first word letters are removed from play.
Thanks for your feedback! I've addressed your concerns regarding the audio by adding a settings screen and edited the soundbites to make them quieter. I am also aware that a single letter coin can spell two words. However, I think it enhances the challenge of the game and the number of coins that get eliminated is what determines your fate, not necessarily the amount of words you spell. As for the "censored" effect, I'm working on it. For now, try to click where the drop buttons were on the screen.
(EDIT):
It was a pain in the butt trying to re-configure the buzzer sound whenever you spell a word. I still don't know how I managed to fix it.
← Return to coins
Comments
Log in with itch.io to leave a comment.
Interesting puzzle game.
It took me a moment to notice the "next" letter at the bottom left and was playing thinking it was purely RNG based. Finally managed to get a clear when I figured how things worked.
The special effect words are funny. The only one that was a bit too annoying was the "censored" one. I had no clue where to click to make it go away.
Some improvement suggestions:
- Pekora's voice lines are loud compared to the rest of the game sounds and music. Consider lowering them a bit.
- A settings screen would be nice, so the player can change BGM, sfx and voice volume to their liking.
- (edit) The game can trigger 2 words in one letter drop, which feels unfair. For example if you drop an E between P and RR it counts both PER and ERR. I'd only count one of those and leave the other alone, since the second word can't be formed once the first word letters are removed from play.
Good game!
Thanks for your feedback! I've addressed your concerns regarding the audio by adding a settings screen and edited the soundbites to make them quieter. I am also aware that a single letter coin can spell two words. However, I think it enhances the challenge of the game and the number of coins that get eliminated is what determines your fate, not necessarily the amount of words you spell. As for the "censored" effect, I'm working on it. For now, try to click where the drop buttons were on the screen.
(EDIT):
It was a pain in the butt trying to re-configure the buzzer sound whenever you spell a word. I still don't know how I managed to fix it.